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Well, there was talk about our own version of a holding breath sequence to avoid alerting a occultist from a strange noise but good implementation was always a issue and I would rather focus on fleshing the existing mechanics players are currently dealing with on a more moment to moment basis.

Yep, no point inventing something new (or digging something up from the grave) when other mechanics are already there and have the opportunity to be played with and seen by other players. It's absolutely the best thing to do right now (at least by my stinky opinion), I'm just super excited about what could be to come and I can't help but gush about it.