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To clarify: it was indeed the outdoor maps; the indoor maps are always the same place you entered from (though the southern walls can get in the way).

As for the bug, I triggered it by interacting with a rake in one of the houses that triggered Blobby's bad memory. I was already at a low sanity level (maybe less than 50?) so maybe there's some phantom-negative number nonsense going on.

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Just making sure. All right. I'll see what I can do so I can get the "tree" autotiles to import correctly so I can use those in place of the trees currently acting as the map border and see how it looks. XP has some weird rules about importing; some things import well and others, for some reason, will NOT import without some kind of strange border around it even though they're saved the same way as everything else. I'll keep playing around and see if I can get them to import the correct way. Or I'll just take out a tree and put something around the exit if I can't.

EDIT: I looked into the bug you found. KV, thank you. I gave the player the wrong movement speed if they happened to survive the SAN hit. The movement speed should have been 5, but it was set to 4 at the end. I've gone ahead and fixed it up. It could be that you did actually have enough to survive the hit, which would explain why you didn't get a game over. That bug was totally on me. I didn't even notice that the speed was set to the wrong number.