Thanks for playing and reviewing my game, KV. If you mean the outdoor maps are hard to navigate, I'll definitely look into making the exits easier to see; I couldn't use some of the autotiles that might have made the borders clearer because no matter what I did, some of the autotiles I edited would come in completely black and looked atrocious. As for the indoor ones, I can say that the autotile settings for the walls makes it so you CAN pass under one square where the walls are, and I wanted to keep that in, but I can switch that setting off and try to make exits clearer on the inside too.
As for the bug... I'm not even sure how that happened, but I DO know it's NOT supposed to happen. Can you tell me what event triggered it? I thought I'd made it so anything that reduces Blobby's SAN to 0 resulted in a game over, and no one else encountered it yet, so I'm really not sure how you got it. And unfortunately, I wanted to do a lot more with the sanity system but I ended up cutting a lot of it out due to time/injury. It's all going in the post-jam update, but by the time I started cutting it, I didn't want to tear out the entire system and possibly break anything apart. It's pretty unanimous that I needed some of what I cut out.
Again, thank you for the feedback. I'm already writing down what needs to be done once the jam ends.