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nine out of ten times performs uncommanded repeats of jumps, rendering the game utterly unplayable.

Sorry to hear you’re having trouble. None of our play testing has made us jump uncontrollably before so I’ll be sure to look into it. If you had any more info you could share that would be great!

As far as I understand it, the game is looking too far back into the input buffer when the character lands without checking if the jump command it has found has been handled already or not.