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SkyCharger

1,469
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39
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17
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A member registered Jul 14, 2016

Recent community posts

Both crash on boot due to attempting to read an uninitialized/empty array.

While the screenshots are promising, the actual games seems to end just after the first room.

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Game instructions aren't very clear on how the mouse is used… which, combined with how the first glowing item appeared to part of the structure it was resting in, made it seem like it wasn't responding.

2 minor issues:

A. Some of the warped (for that dreamlike esthetic) assets have geometry gaps, most likely due to the warping routine not keeping track of mated vertexes.

B. It would be nice if the game itself had an English option. (but not fully necessary given the dream like nature of this game)

Game can't remember sensitivity setting, which makes it default to zilch.

promising but way too short.

A. In windowed mode the interface is severely misaligned.

B. Resolution settings show but do not respect refresh rate.

Extremely glitchy and prone to crashing, rendering the game unplayable.

Final level (or so I assume) doesn't seem to have an ending.

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Just tried Build 007,

Took a while to get the hang of the space pong stage, but seemed fair.

Was unable to reach the first drawing shred afterwards for some reason, but was able to enter the lava/ice/whatnot quilt.

The lava stage has a collision/visual mismatch on what it considers the walkable parts of the broken bridge, making it harder to jump over the gap than it needs to be.

the ice stage has a nasty camera bug where it doesn't focus onto it from the lava stage until you are almost off the first edge/falling into the abyss below.

And for some reason I can't pick up enough speed to make the NE jump to the third platform.

bug: frequently right clicking on a surface results in gravity pulling in a direction other than said surface

Have tested plungerbot.

only noticed issue: on this unit the plunger requires manual release whenever it pulls a box.

I assume/hope that this is due to a construction error specific to this unit and not a design error.

Otherwise the unit performed satisfactory.

two of the levels seem to lack goblins, nor do they exit after all the crystals have been destroyed.

defective box physics render level 3 unplayable.

otherwise a good game, but the (self-aborting) jumping needs some major rework.

level four doesn't work. (game skips to the ending cutscene instead)

I've tried every possible code that can be logically obtained from combining the "from me to you" note with the "locker page" notes… none of them work.

dialogue retriggers after loading a save

can't enter the drawings/posters on the message board and other than the drawers themselves nothing has collision after crossing the paper bridge.

"A" only moves left, it does not interact with anything.

good game, but on a minor note: the quit button doesn't work (Alt+F4 thankfully does)

camera controls make it hard to see the actual shape of a multi-piece until after placing it, which (combined with the game's nasty tendency to misposition pieces) forces continuous restarts of levels that use them.

good concept, but next time spend spent a bit more time on the camera system, as it was utterly ruining directional control, rendering critical jumps nigh-impossible.

too much garbage

NoPythonReq doesn't work out of the box, you need to copy python36.dll in engine/binaries to windows/system32. and even then, level 1 refuses to complete for some reason

the images look interesting, but the execution leaves too many soft locks with no meaningful way to get out of them.

garbage upload, critical files missing, unplayable.

Too many random teleports. (hope this is merely a coding issue)

just tried it again, character is running at warp speed, rendering it completely unplayable.

pink paint is too hit or miss to be considered functional.

Just tried the updated version, seems to have borked Lava Pillars (player character can't move at all on that level)

Character Facing bug: I can confirm that it's not just visual as when it surfaces wall jumping and edge grabbing only work in the direction the character is facing.

entering level four kicks you back to the main menu

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I think, based on the age mismatch between what the player character says and the tone in how he says it, that I already know why 'his' home is so overgrown.










While heading to his childhood home (for one reason or another), his Alzheimer regressed him back to said period.

just started on the game.

Crashed after using the notepad on blank canvas, continue went back to start.

reaching the end crashed the game with "Failed to execute script."

Nothing triggers after second room.

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how the heck are the sides of the Rubik's Cube supposed to be rotated? everything I've tried has resulted only in either the whole cube rotating or bupkis.

Edit: (I'd like it if the cubes could be solved manually instead of having to rely on some cheap automation one may not notice at first)

There's not a single clue as to the order in which the kitchen switches need to be switched and the speed at which they reset is so low that brute forcing it would take ages.

"press [E] to escape" doesn't do anything after all six datapads have been collected (not even a failure message).