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SkyCharger

1,437
Posts
38
Topics
17
Followers
A member registered Jul 14, 2016

Recent community posts

entering level four kicks you back to the main menu

(1 edit)

I think, based on the age mismatch between what the player character says and the tone in how he says it, that I already know why 'his' home is so overgrown.










While heading to his childhood home (for one reason or another), his Alzheimer regressed him back to said period.

just started on the game.

Crashed after using the notepad on blank canvas, continue went back to start.

reaching the end crashed the game with "Failed to execute script."

Nothing triggers after second room.

(1 edit)

how the heck are the sides of the Rubik's Cube supposed to be rotated? everything I've tried has resulted only in either the whole cube rotating or bupkis.

Edit: (I'd like it if the cubes could be solved manually instead of having to rely on some cheap automation one may not notice at first)

There's not a single clue as to the order in which the kitchen switches need to be switched and the speed at which they reset is so low that brute forcing it would take ages.

"press [E] to escape" doesn't do anything after all six datapads have been collected (not even a failure message).

The chess puzzle doesn't have a single indication as to either the end goal or whether white or black is at play.

Crashes on clicking the clock

level 6 refuses to connect to outputs, rendering it unsolvable.

on win 11 Level 3 the canon timing is too narrow to have even a chance to reach the lower small door.

I've looked in every nook and cranny that I could reach, but the key to the second fuse in Breezeway is nowhere to be found.

Orange tiles refuse to place in anything other than a straight line, making it impossible to turn around corners, rendering most of the game unplayable.

All it does is generate an empty folder. (could be my antivirus blocking part of the game)

I think it's due to one of the level 2 specific commands accidentally overwriting the passcode command.

[E] to exit doesn't work.

Short enough for trial and error.

(1 edit)

I've tried the game, but it's way too glitchy to be playable (EG: nine out of ten times objects refuse to register that they are being looked at, making it near impossible to find required items)

As far as I understand it, the game is looking too far back into the input buffer when the character lands without checking if the jump command it has found has been handled already or not.

nine out of ten times performs uncommanded repeats of jumps, rendering the game utterly unplayable.

after a few rounds only one sentence remains, and no items to try it on. Is this a soft lock, or does this mean I won the game?

I've tried the game, and right from the start it became clear that jumping is practically nonfunctional (nine out of ten times the game refuses to jump from even a standstill, making the platforming frustrating instead of challenging)

NOT A WINDOWS GAME

I wanted to try this game out, but it seems that the file you've uploaded has been garbaged, rendering the game unplayable.

Object rotation is nearly impossible to use as mouse keeps getting out of alignment (suggest "Q" and middle mouse to rotate around active axis)

(1 edit)

A. 7Zip reports damage to some files in zip. (may be responsible for other issues, but unlikely)

B. Jumping is very unresponsive (even from dead start).

C. Carried items can glitch out of existence if released mid-portal. (should have a reset item to origin/checkpoint (whichever is last) failsafe)

D. Does not honor options.

E. There is no third blue orb. (in bounds at least)

Had a frustrating moment where I had to go through the same door 30 times to not get a dead end.

There is also an option to not be arrogant about AZERTY.

needs mouselock in windowed mode.

Short but it really gets its point across.

it's possible to fall down from near the rockbridge without dying, so could you please add an elevator call button?

game softlocks on first puzzle, unplayable.

I've tried the game, for physics it deserves no better than an E (and on one of the levels the button timer is simply way too short for what the abysmal physics necessitate).

on win11 the viewing reticle doesn't scale with window size, allowing one to see beyond the hole it provides.

IMHO, the game is missing too much content.

only code doesn't work on safe. (or safe controls do not work, hard to tell)