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I love the fact that the main character is actually...a slime! That alone made me really interested in playing this one and I wasn't disappointed. I loved the writing and the presentation; some images were really unsettling and I really liked the fact that ***SPOILERS*** the villagers got turned into slime abominations ***SPOILERS***and the ending was bittersweet. Those aspects already made this a very unique game that stands out from the typical RPGs with heoric human characters. My only critique is that some tilesets were a bit hard to see, mostly due to how contrast was implemented; however,perhaps others players didn't/won't have this problem and it's related to my vision. Nevertheless, I really enjoyed the game and Blobby was an incredible character! The world needs more slime protagonists in RPGs!

Thanks for playing my game, and I'm glad you enjoyed it! I actually tend to make protagonists that are either monsters, or aren't heroic in any way except for the fact that the story revolves around them. I've played a few games that have questioned the role of "hero" and whether they're inherently good or not, and so I like to play with the idea of "well, what makes a protagonist good or not?" As for the maps, you are NOT the only one to have that thought and it's definitely something I need to tweak. I didn't want to play too much with the contrast, because I know different monitors will reflect light and shadow differently. Clearly, though, I was too cautious. It's on my list of things to improve on, and thankfully I figured out a way to do it that won't mess up the entire tileset. My only regret was that I figured out what to do AFTER I submitted my game (ironically, I figured it out by messing with saturation on an entirely different project!). Thank you for the feedback, and it was my pleasure to make this game. I had a ton of fun with it, and there's going to be a post-jam update that's going to include everything I had cut out.