I love the fact that the main character is actually...a slime! That alone made me really interested in playing this one and I wasn't disappointed. I loved the writing and the presentation; some images were really unsettling and I really liked the fact that ***SPOILERS*** the villagers got turned into slime abominations ***SPOILERS***and the ending was bittersweet. Those aspects already made this a very unique game that stands out from the typical RPGs with heoric human characters. My only critique is that some tilesets were a bit hard to see, mostly due to how contrast was implemented; however,perhaps others players didn't/won't have this problem and it's related to my vision. Nevertheless, I really enjoyed the game and Blobby was an incredible character! The world needs more slime protagonists in RPGs!
Viewing post in Blobby's Wholesome Adventure! jam comments
Thanks for playing my game, and I'm glad you enjoyed it! I actually tend to make protagonists that are either monsters, or aren't heroic in any way except for the fact that the story revolves around them. I've played a few games that have questioned the role of "hero" and whether they're inherently good or not, and so I like to play with the idea of "well, what makes a protagonist good or not?" As for the maps, you are NOT the only one to have that thought and it's definitely something I need to tweak. I didn't want to play too much with the contrast, because I know different monitors will reflect light and shadow differently. Clearly, though, I was too cautious. It's on my list of things to improve on, and thankfully I figured out a way to do it that won't mess up the entire tileset. My only regret was that I figured out what to do AFTER I submitted my game (ironically, I figured it out by messing with saturation on an entirely different project!). Thank you for the feedback, and it was my pleasure to make this game. I had a ton of fun with it, and there's going to be a post-jam update that's going to include everything I had cut out.