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I would really like to praise the candy mechanic; the idea was very clever as it leverages the type of game it is. For those who develop games, it's easy to see how challenging it is to incorporate feelings into rules and mechanics. The concept of the witch's magic relates to creating emotional reactions in the characters rather than simply obtaining collectibles that would be used just by me, the player, as seen in most games. I agree with the comment about the art styles being somewhat inconsistent, which is a point for improvement in future jams as the team becomes more aware of its strengths and limitations.