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True, but I like to think that's one of the things that make this game unique.

You start as an absolute looser and you can't kill anything. Not even the basic scavenger (Unless you pick some combat related traits). And with hard work and training, you can become one of the strongest beings on the island. Most RPGs usualy start you at already somewhat decent power level, or they have level scaling and you stay pretty much at the same strength level through out the entire game. That's why I like gothic so much and why I want this game to have similiar feel in progression.

yeah that is true, but the humor is more in that the poor balance means that you get that powerful before you even properly grow up at all.

That is still partialy intentional. I still want the player to be able to get way too strong at way too young age even after I fully balance the game. I just want it to be much harder to do and I want it require a lot of game knowledge. Getting so strong so quickly without even really trying is ofcourse not intentional.

ah. so more or less child soldier simulator? guess it makes sense since the main character is supposedly special.

Pretty much. Every major faction choice, except for Suong, will result in you turning into killing machine to some degree. Russians and Germans will make you part of their expeditionary forces and white will train you and give you chemicals and artifacts to make you stronger. Only Suong wants you to stay normal.

yeah. and i'd assume even with suong the hostile environment you're in will do it to some extent anyways.