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Well, it would fit it's own game! It becomes very predictable after a few minutes, so it takes away the fun of the game. Maybe implement a AI to play against? Because the current enemy hit's absolutly nothing. Look into making a working gameplay loop. My suggestion are perhaps math related powerups and some way to interact with an enemy or the enviroment.

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It seems like adding new math notation (like addition or subtraction of fractions) would make the player have to interpret/calculate them may help increase the difficulty and diversity as of the game.

An earlier version had decimals and percentages as upgrades but no opponent, but I wanted this interactive to focus primarily on simple fractions. Maybe in the future I'll revisit this idea and develop it further.