really nice game, I got 13320
Froxyz
Recent community posts
The visuals are fine for me, and I really appreciate the variety of customization options you've included. One suggestion: it would be great if the card design options could also affect the front of the cards, not just the back.
However, I did notice an annoying flaw—when you have a combo at the top, the stack runes are obscured by the score button. This became especially frustrating in late-game situations where I needed to see the stack runes to make strategic decisions.
For example, if there are only seven cards left in the deck and I have a pair on top, I can’t tell whether I should discard a bottom card to complete a triple. Having a clearer view of the stack runes in these moments would make the gameplay feel much smoother.
Nonetheless, great experience!
Just broke 60! A little tip for other players: you can redeal your cards at the start of a game until you get a good first hand. You can also hover over the little cards to the right of the screen to see which individual cards are left.
I have a question, what does "Ace high" mean? I got it on my run with 60 to appear
Hello, I am really unsure if this is a suicide note or a story about trauma you experienced or something similar... If so, my condolences and, the usual stuff you respond to this things: hang in there.
My other guess is, this is an ARG-similar game, where you would need to uncover hidden data and story. In the download folder I found a unfinished word worldbuilding document about robots/people created by humans before they died out. Also, there were some crude drawings of characters in pink, I don't know if that got into the game. I would like to be kept updated on this if someone finds more, as I am not very good with snooping in programs.
Well, it would fit it's own game! It becomes very predictable after a few minutes, so it takes away the fun of the game. Maybe implement a AI to play against? Because the current enemy hit's absolutly nothing. Look into making a working gameplay loop. My suggestion are perhaps math related powerups and some way to interact with an enemy or the enviroment.
This game is definitly on the better half of the entries. It feels really smooth, but it's sad that the hazards don't always work, it really takes the motivation out of the game. The art is good, but maybe you could break things up with different background colors, different kinds of platforms and expand on the core mechanic.