This game was a lot of fun! I haven't played any auto chess type games before, so this was my first foray, but it has a ton of depth, especially for only having 2 weeks to work on the project.
I love all the synergy possibilities and would love to see more added later in development, it really makes putting together a strong team comp satisfying.
I will say that I ran into a bug on v0.1.4 on the 3rd stage where the game thought I had a unit left when they were all dead, so the game soft locked and I had to close it down. I didn't run into it on v0.1.5, so hopefully it was a one time thing.
Love the character art, and the store system, though sometimes you end up tearing through coins rerolling the store once you have a full line up. Not sure if you'd be interested in skewing the random generation towards duplicates once all team member slots are full, cause I can see how that could be abused by buying cheap units to quickly power specific ones up, and then selling them.
Also think some sort of endless mode would be awesome, letting the player power up a god roll team comp to just crush some waves of enemies for fun.
Regardless, great work, and thanks for sharing with us!