Seeing you tweet about the game made me realize I forgot to comment, whoops!
I really like the building aspects, letting you make some crazy paths all feeding into different sections. I didn't mess around with it too much, but I'm sure you can get pretty whacky and creative.
The DDR-esque minigame to corrupt other holomems was a cool mechanic that I wasn't ready for going in, but it makes me want to see how difficult it can get if you keep adding more members after the voting has concluded.
I think it also would be cool to add upgraders that apply to the talent resources as well, so you can increase the value of those similar to the marshmallows. And, of course, an end goal, but that's already been addressed.
Great work, and thanks for sharing!