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Awesome. Few of the balls overflowed the left edge during the first game. When playing for the second time, it freezed for a second and didn't shift the bells. Anyway, it's fun. Managed to do 21 645 points ^^

yes, I keep insisting to have ball edge interactions be proper bounding-box collisions instead of a simple bounds check. Since the bb is only 1 pixel on the left if the balls move too fast they sometimes pass over the bb without triggering the collision code. I also observed freezing, in particular when having to play several sounds at the same time. Either a raylib issue or something in the FFI perhaps? Thanks for playing and great highscore.