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first off, draw distance is laughably bad, please change this or make it an option or something; currently it looks like the scene is just one house in a giant empty scene until you start moving and then stuff starts getting rendered 

rendering, mainly lighting, also does not seem right; environmental light is very VERY dark 

movement felt really slow and weird and interacting with items and picking them up and grabbing them also feels cumbersome but I think the FOV isn't doing any favors in this department

I think the interactions with the TV might be a cool idea, I like the texture and videos swapping idea too although I didn't try it myself; it would be cool for streamer communities to make packs of tapes and have their streamer play and get to see the videos as the customers bring them in

I will say it seems your scope is ambitious 

the way you have to plotted is having a giant open ended scene with NPC AI, streets, basically an entire town

but I think a more realistic approach would be to have your little house as a scene, then have a "drive to work" button  at the front door or something where the main gameplay loop takes place in a different scene

and then maybe if you really want you can add a scene that lets you explore town or whatever for tapes/customers/putting flyers up or something

Hello and thank you! I appreciate the feedback and time you took to test and post. I've got about 85% of an update ready, I'm sure it'll be done by the end of the week. It addresses the horrendous item picking and interacting, adds mouse look, fixes the draw distance, a couple of smaller bugs, simultaneous keyboard inputs and more! It's an overall QOL update before I continue to expand. There are a couple settings in the console that you can use right now for draw distance: turn on devmode with "devmode" and then "set game pdraw to 20000" to unlock the draw distance fully. Driving draw distance is it's own variable named ddraw and can be set the same way. A settings menu is definitely needed and in the works. Also the lighting is on a day and night cycle and I started the day rather late, so it gets dark awfully fast. I know the transitions of sunlight need work as well!


In regards to the individual scenes for the house, shop, etc. I see how that could greatly increase performance rather than having to load the entire scene, but I don't plan on the town being too large. The reason it feels so strangely empty right now is simply I haven't added the surrounding residential buildings.  This is just the culmination of a few weeks of work, so believe me, there will be plenty more updated and fixed. Again, thank you for taking the time to play my alpha and for reaching out with your thoughts. I hope with your feedback and the rest of the community's, that I'm able to shape this into something unique.