played on gamepad, my opnions:
controls: not a fan of targeting lock being on a stick-down button, kinda ass I know some games do it
healing could be on a d-pad button, all 4 are just kinda sitting there doing nothing during gameplay and you could use X for something else
general locomotion: this isn't a platformer, I don't expect there to be momentum based movement in a game, when I snap-turn (180 degree invert with momentum) it should nearly immediately correct the vector
combat: honestly the combat is begging for a block instead of a dodge button; parrying is cool but the timing is a bit OP
the enemies that have a red glow that makes them immune to attacks is basically on a timer, so parrying it once takes the debuff off, but then if you parry it again, the red glow state can be reapplied as they are in a stun. most likely unintended bug
stamina: feels kind of superfluous right now. there needs to be incentives to maintain good stamina management, make it an active part of the game by either rewarding high stamina or punishing low stamina, etc
the level and atmosphere is very good, the art looks great i'm a huge fan of this direction
the camera angles work really nice, i liked the last transition that kind of hid the last enemy; excellent attention to composition. the only thing I had a problem with was the starting camera angle at the very very beginning leads a bit too far ahead, otherwise it was fine
cool stuff hope I get to see more of this later