The combination of it being a journaling game without stats, along with using simple playing cards instead of RPG dice, are good choices if you ask me.
The lack of hard game stats means it's more versatile: good for one-shots, good for extended adventures, even good for backstories like my first playthrough. The lack of RPG dice goes hand-in-hand with that fact, and makes it more accessible with random generation. And real talk, I'd love to see more playing card decks be used for games in general. ;)