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Just bought this charetor to use for a unity game, when i import the file into unity the textures seem to be very messed up and lacking alot of detail, im pretty sure this is an issue on my end but what could i be doing wrong?

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The textures are 256x256 are pretty low res, so they dont have much detail. But to get a better PSX effect, select the texture and change filter mode to point (no filter) so it be more pixelated, maybe that will show more detail.

But why do they look so different in unity to the pictures you have posted above. Surely something's not right 

I took the pictures in Unity. With filter mode set to point they should look the same.

I'm hardly importing them wrong or something I was just dragging the texture onto the mesh is that the wrong way?

do you have email or a discord server where i can send some pictures or something cause i really want to get these textures working

Just click on the texture file in Unity and u will see settings in the inspector windows. Find filter mode and change to point.

ive tried that it still looks nothing like the pictures above like for example the charectors face is not visible at all. somethings just not working for me with the textures has no one else had similar issues with this model?