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Is it possible to make the walljumping a little sticky. Give it a little delay or cling so its not as precise on the inputs?

it uses coyote time and the reverse like everything else, as long as youre in range or just about to be it should trigger

ah though there is a speed requirement so you cant use it if youre falling fast, it was metroids wall jump i was inspired by

im starting to wonder, is it not that you have to hold the jump button for max height thats bugging you?