I have a question. When i get the sprites from the spritesheet and put them in the animation, the animation "jumps" around. I think its because of the different size of the sprites. Any idea how to fix this? tnx
Viewing post in FREE Isometric Halberd Warrior comments
Hi! Solution is to load them properly ;-) All frames are of same size and character is centered in same point. Right now unpacked «Attack_1» and tested in editor.construct.net as a sprite. Works as expected.
I have some thoughts that you are trying different Row X Col quantity or your game engine has some kind of euristhics/clip transparent area option enabled. Try other software to play the spritesheet. At least the free version of editor.construct.net as a fast prototyping and testing tool
Hello Engvee, thanks for the fast reply and for all these free asset, its a great oporunity for a new game dev. I found the problem. When the assets are imported in unity, they are sliced by default with automatic slicing, i change it to Grid by cell size 320x320, and all of the frames have the same borders and size.