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Engvee

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Posts
418
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39
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A member registered May 04, 2021 · View creator page →

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Oh sure it looks better now! Thank you!

Thank you! I can't allocate some time for my self to dive in gamedev. These detailed worlds are inspiring me to go on. Thank you! 

Also, as a gamer, I will be happy to play in a game, made with these cute worlds. Kick me, if you have something interesting to play! 

Thank you for idea! I will see what can I do

Okay, bookmarked! Thank you!

Hi! Check your email, associated with itch account. You've got answered there)

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Hi! Solution is to load them properly ;-)   All frames are of same size and character is centered in same point. Right now unpacked «Attack_1» and tested in editor.construct.net as a sprite. Works as expected.

I have some thoughts that you are trying different Row X Col quantity or your game engine has some kind of euristhics/clip transparent area option enabled. Try other software to play the spritesheet. At least the free version of  editor.construct.net as a fast prototyping and testing tool

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So nice and cute! I wish to play a game with it right now) Made a bookmark for future development! 

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Here you go! Download the Props.zip

I think you are able to downscale it from 1024x1024 up to size you need )

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Press the buy starting package in store, buttons become dark (pressed) and nothing happens. Can you give me your email to contact or telegram or mailto: engveemax@gmail.com

Hmmm, I got one more skill test arena instead of Cerberus battle and after press (not sure how you name it in English, my translation is other language) «I'm ready to choose» I was moved to a blank skill selection screen.  Re-entering in game helped, so Cerberus has fallen. There are things to polish for gloss. Also, as for me, the font is too small and sometimes (grey item options) is barely visible. And sometimes character is moving few seconds with first frame of attack animation on instead of move animation. I think two friends in role of testers will show you all weak places. 

But anyway, it works and it looks awesome! My compliments to you! Keep going!

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Ah, I'm not familiar with Unity. But it has a great community, so I think you can find the information about it's sprites importing subsystem very easy. I can't help you with this, I'm sorry

Hmmm... Unfortunately, I'm not sure what exactly do you mean by «set up the animator»?

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Greetings! Now I'm waiting my  laptop from repair centre. Then I have to finish some work on a special request. I will try to bring your request to life but, unfortunately, due to my current conditions, this will not happen very fast - I need some time

I made a bookmark on this

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Hmmm... maybe I can put a chain mail on them and some kind of morning star in a hand, or something like that? I bookmark this idea, now waiting for some autumn time to have free days to work on)

Update: pixelated sprites added, try them

I'm glad to hear that! Maybe you need to use «pixelate» or «mosaic» filter if your game engine supports it? Or to record a macros with crystalize filter in Photoshop and push it through it? Just to fit it in pixel-art themathics

Thank you very much! Please, keep in mind that you can use separated body and standalone shadow to recolor the creature using HUE filter (or leave a comment request for different colour skins, i.e. green, blue, dark, etc...) and variable shadow opacity for day/night/dungeon mode. And clone the mirrored body for reflective surfaces, like ice/glass/water... Feel free to leave a comment if mistakes found. Have a nice day!

Sure, engveemax@gmail.com

Hmm...  I love dragons! Made a bookmark about it. But, unfortunately, you need to have patience, because lot of work in reality does not leave me even a single hour on...

Thank you very much! You are right about it and FIX_Walk_Armed.zip is already here! (Added in tail of zips on this page)

Done! Mask layer added. I'm not realy sure that it's exactly what you need, but...

Done! Blue skin added

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unfortunately, palette optimization means color loss. So we have a choice: to save shadow iside a sprite but to allocate space in palette for it (and dramatical color loss) or to keep as many colors as possible but to have one more file for shadow. I don't promise, but I will try to do future releases in two modes - every creator will be able to choose the suitable option.

Wow! It looks very nice! Arrays of spider web are awesome. Just one thing: maybe ship shadow need to be more transparent - in some cases it distracts attention from the exact location of the ship when you keep look on enemies)

I want a link to test the game when it will be close to release time or a beta, hehe)

Hm... Maybe I can add masks. Need some experiments and some time. And yes, shadow was separated specially for day/night/dungeon mode (transparensy) fly/fall/reflection mode (scale or disable), to change shadow direction or sun altitude and HUE/recolor mode for color surfaces+dynamic lightning imitation

Yes, it's already on the way. Will update ASAP

Ah, I feel so sad... I warned followers that I have no possibility to make new releases so fast as I want to... And also, there are other requests that people are waiting for.  I'm sorry

No-no, I don't even thinking about refund - its only $3 cost - just a price of coffee))) Many people used these pictures and they didn't pay you at all while you worked hard to manage all this stuff

I thought that pixelation noise and artifacts are caused by recode. Nevermind, I can use AI-denoise and upscaler on few images I need to. 

Hi! Do you have sources in *.png (or similar)? Zipped here are unusable and have extra-low quality jpeg-crunched with pixelated artifacts... Instead of zooming them to full-hd, I need to downscale them twice or more...  Maybe there are somwhere files before conversion to jpeg, pleeeeeeaaase?

Thank you! Need to make  it better and transition from Idle to alert also need...  I wish to have some time for this. 

Hope this mob will scare some players or will make them frantically beat it in the game ))

You're welcome! Updated sprites are already here: «NoSword_» prefix archives available! Have a nice day!

Thank you! Do you mean just "idle animation without weapon" or "all animations but empty hand" to insert insert different weapon in game?

Greetings! I released very often in past times. Now war is on the doorstep of our country and situation changed to critical, so, unfortunately, I can't do fresh releases so often as I want to... Keep finger on pulse and follow the news about future releases. 

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Hello! I don't have bugs or insects ready. Due to severe lack of time I can't release often now, even sprites on other thematics. I wish to do something, but I can't,  I'm sorry bro :'-(

Thank you!

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Hm-m-m... this is strange how it looks, because it looks very good!

And entire pack is of one single stylistics - awesome!

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Hi! Looks very cool! Try to use ezgif.com to optimize gifs. One hour playing around with optimization settings once and you will have a good preset for future gifs.

Also, its very hard to look on gifs. I dare you to make things on gifs slide in forward direction, then freeze for few frames and then return back. 

If you need, i can make a video «how to». Thank you for attention and I'm going to see another masterpieces of your work ))

P.S. ...aaaah the mood of Hayao Miyazaki's legendary anime drawings on these background pictures...

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Hi! Thank you!

It is strange, but only from 5th game page reload the game itself become playable. First times when I started, skills, inventory, character - none of this were working. I was pushing Q W E C I buttons but nothing happened. But finnaly it works. I spent some time running the map and fighting enemies, got a sword, staff, scythe and yellow dagger, other loot... looks great! Need some mana-restore bottles also, hard without)) Keep going!

Aaah, sorry, have too much work... There is lot of sprites that I want to release here, but don't even know if I will be able to.  So, unfortunately, not now

You're welcome!