Playing through my first playthrough, probably won't have enough Orgone on day 3 (because I keep buying spells lol). I don't quite understand what any of the stats or spells actually mechanically do. It seems like regardless of NPC stats I can just write in whatever I want them to do, with the exception of Iris Alpha who seemed to be a little harder to get to do what I wanted. On the reverse I thought that maybe spells would change the generated dialogue, like the growth spell would make characters with size queen more amenable, but if that's happening it wasn't clear. It also seems like the plot characters are supposed to have some kind of plot trigger (like Sara keeps saying she's going to give me a surprise but never actually does), now that I'm thinking about it I guess I might be supposed to prompt that they do something to forward their plot but maybe there's a way to signal generally what we're supposed to do to advance a character's plot.
Viewing post in Orgone Collector -- Browser Edition comments
On the back end, the spells are implemented primarily through changes to the prompt the LLM receives--spell effects are directly passed as context and spells and effects that alter attractiveness change a latent player/NPC relative challenge rating which determines the instructions to the LLM on how difficult to make the NPC. In practice, Command R+ has limited capacity to follow instructions, particularly in terms of rejecting user commands, so the game is trivial to jailbreak. I have some ideas to resolve this, but they require a more performant model than the current version of Command R+ and I'm waiting for the next Command R+ upgrade or free uncensored LLM API to implement them. For now, the game relies on the honor system--you have to decide not to bullshit the narrator to get the intended experience.