Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Swogor

20
Posts
22
Following
A member registered Dec 13, 2019

Recent community posts

(1 edit)

The text descriptions remind me of Kingdom of Loathing, in a good way.

You may want to consider adding a way to play with one hand.  A way to select the menu options with the arrows/wasd would work.

If you don't accept the offer and then hit reload from save the submit & end scene buttons won't work.

---------------------first error------------------------------------------------------

components.js:230 Data for key "config" not found in IndexedDB, and no fileUrl provided to fetch from.

loadJson @ components.js:230

await in loadJson

updateText @ components.js:6322

await in updateText

submit-button @ components.js:2670

(anonymous) @ components.js:2685

--------------------------second error-----------------------------------------------

components.js:2690 Error executing action for button submit-button: TypeError: Cannot read properties of null (reading 'content')

    at updateText (components.js:6337:16)

    at async submit-button (components.js:2670:50)

    at async HTMLButtonElement.<anonymous> (components.js:2685:21)

(anonymous) @ components.js:2690

Yeah I saw them there, the issue is that you have to read that list and then cross compare with the list of characters, so when I've done 75% of them say and am thinking "OK, who is left," it's not a convenient way to figure that out.  Actually another bit of information that would be good on this screen is what percentage cost reduction each character is at.

(1 edit)

Yeah I figured out the mechanic.  I don't remember if the tutorial said it, but it seems you can't rest until your mana pool is less than your maximum, which makes sense.


Although separate suggestion, it would be nice if you could see your current & max mana on every screen, e.g. on a sidebar.

Also it would be helpful if the check list page showed who was already pregnant next to their name.

(1 edit)

Oh and it would be nice if we could modify the tag blacklist sent to GelBooru, and if hitting enter while focused in the prompt textbox would submit the prompt.

Playing through my first playthrough, probably won't have enough Orgone on day 3 (because I keep buying spells lol).  I don't quite understand what any of the stats or spells actually mechanically do.  It seems like regardless of NPC stats I can just write in whatever I want them to do, with the exception of Iris Alpha who seemed to be a little harder to get to do what I wanted.  On the reverse I thought that maybe spells would change the generated dialogue, like the growth spell would make characters with size queen more amenable, but if that's happening it wasn't clear.  It also seems like the plot characters are supposed to have some kind of plot trigger (like Sara keeps saying she's going to give me a surprise but never actually does), now that I'm thinking about it I guess I might be supposed to prompt that they do something to forward their plot but maybe there's a way to signal generally what we're supposed to do to advance a character's plot.

At least so far the MC doesn't really.  The closest would be if you have sex with the woman that drinks the size stealing potion and choose to let her shrink you, but even then in the subsequent scenes so far you're still an active participant.

If you're looking for inspiration, Project Realism has a chapter system that is pretty intuitive for seeing the results of choices and letting you go back to major ones to try different routes.

FWIW I saw this issue in Vivaldi but not Edge or Firefox.  So if you can't reproduce try a different browser.

Also the fishing poles say "Real" instead of "Reel", though I wasn't sure if that was a pun.

After feeding Polly, when she goes to walk away she can get stuck on a party member and softlock the game.

The enchant potions interface currently requires a lot of clicks, it seems like you could add a button to add the runes and mixture required for any potions you've made before, and also allow moving the runes from one circle to another without having to remove it and drag it back over.

First person could be good too, just to cover the bases.

If possible it would be nice to have an option for the narrator to refer to the main character in the third person, i.e. "the woman explores her surroundings" instead of "you explore your surroundings."

I liked the demo.  There are still a couple of minor bugs with the second game.  When you fail a root quicktime, the characters can still move while the animation plays, which doesn't seem intended.  If you fail a root and then run into the town while the portraits are still on screen, they aren't removed from the screen until the fight.  Also the last input for the quicktime event moves your character, which is annoying when the input makes you move backwards.

I'm also hoping you have a second option for seeing the bigger enemy portraits besides having to lose or wait for them to get it passively.  I don't know where you plan for the story to go but maybe we can eventually gift them height in exchange for their help.

You could open up your save file in a JSON editor and find the slave, and try to set all their lactation/stress-related variables back to 0.

Since you mentioned you're doing a combat overhaul, a nice QoL feature would be if we could set a "standard inventory" the game would try to fill at the start of each day.  So, something like automatically put 2 ropes, 5 bandages and 3 supplies in our inventory and put everything else in the mansion at the start of the day.

(1 edit)

Came here to report the same issue.  While we're at it, there should probably be a point where slaves stop producing milk if they aren't pregnant or being milked regularly.  I have one slave that had a baby once, and now is constantly producing milk (luckily without this bug, so an enchanted sundress is enough to keep her at low stress, but still).  It's also just a lot of busywork to have to milk them through sex or rotating them through the farm, adding an option to allow them to milk themselves (which wastes it but keeps them lactating) would be nice.