Yes, I definitely have plans to release on Android :) It’s all just a matter of adapting the UI and input handling for small touch-sensitive screens. The synth itself works perfectly fine on Android already.
For iOS I just don’t have the hardware to develop on. I can kind of just build for macOS blindly, trusting the engine’s support, as it is just another desktop application, but I don’t think this will work well for iOS/iPadOS releases, unfortunately.