Yeah, I didn’t know about that feature in the original (or perhaps I had forgotten about it). But kind folks at Bosca’s subreddit reminded me about it, and I’ve already implemented it for beta 2 which should be out some time next week!
yurisizov
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Hey again! I’ve got myself a Pop OS install on an old laptop, and after playing around for a bit I couldn’t reproduce any problem like you describe.
Would you mind giving me a bit more details? Namely, what’s your operating system and hardware spec? Were you doing anything specific in the moment it started to get crunchy? Any particular instrument, effect, filter and volume setting? Can you reproduce the issue or was it a one-time thing? Does it happen with different patterns after some time or is there anything that they have in common?
Details like that will give me a better starting point to keep looking, and maybe other users would then be able to confirm. If you have a GitHub account, I’d appreciate this info to be provided as a report there: https://github.com/YuriSizov/boscaceoil-blue/issues
This helps keeping track of every issue in one place. But also don’t feel like you have to do all this work. I’ll be testing it on Linux more now, and may end up repeating your experience at some point with my tools at the ready.
Thanks in advance, whatever you decide!
Hey there, and thank you!
I would be ill-equipped to give anyone music lessons :) Besides, with Bosca you cannot create just about any kind of music. Bosca Ceoil is a step sequencer, your music will have a distinct rhythm to it, which you cannot escape. Orchestral music that you reference, from Sunshine and Inception, is simply impossible here. You’d need a much more powerful DAW to have that level of control over the melody and composition.
Bosca fits a particular niche. When getting to know it, I think it’s better to approach Bosca not from the perspective of “I want to realize some very specific idea from my head” but rather as a box full of classic LEGOs. Akin to a step sequencer, you are working on a grid with LEGOs, yet you can create some impressively complex structures after gaining some experience. You need to learn the limitations and what the tool can achieve, which will shape your ideas for what you can make with it.
It’s not a limitless tool (as if anything is, right?), but it’s also not overwhelming. You have few simple rules which you have to follow, but that can be good for creativity in certain ways. Once you learn what this tool can do, you can be efficient at solving particular problems with it and getting the result in the niche that this tool excels at.
Cheers!
Hey, thanks!
I don’t have any specific plans for extending its musical capabilities, but this particular feature has been requested elsewhere. My current concern is how to expose pitch bending without losing the simplicity of the app. Like, there are many things which can be done on the technical level, but can also detract from the experience that Bosca aims to provide, y’know?
I’ll look into how Beepbox does it, maybe that’ll give me some inspirations!
What you need is a synthesizer. Godot has support for generated audio streams, but how it is generated is up to users to implement. This is what Bosca uses. It has a custom software synthesizer and it produces data for the Godot’s audio stream to play back.
You can totally make an editor plugin similar in functionality to Bosca Ceoil. You can probably even adapt the app itself into a plugin relatively easily. The app is just a bunch of fancy UI on top of the synthesizer, but you can make whatever you want with the synthesizer. It’s also open source and free to use :)
This creates a very strong argument for not having a music editor as built-in functionality.
Oh yes, I am familiar with it indeed. Been playing it back in the day, and recently got my friends and SO into it and has been playing it daily for a couple of months now.
That was my main inspiration behind trying to make it into a videogame. I have a pretty good insight into what works and what frustrates about using StreetViews for your game locations, and I have a few ideas on how to make it into a more enjoyable experience, and how to enhance it on top of that. Oh, and I don’t plan on limiting myself with only real-world locations.
I’m aiming to be releasing content updates every few weeks, so we’ll see how it goes.
Thanks for the tip!