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This sounds really cool to me! I do have some plans to do supplements that flesh out the existing cults, but nothing in this style or on this scale. I like that it makes the gameplay a little more overtly factional. It's an interesting dynamic for the game.

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Idea Number 5#

Name: Forgotten Age Beneath The Modern Land.

Premise: While the Wheel of Ages move without ever stopping, but sometime the piece of the Ages past, still remain, fallen from the surface world, into a underground world call "Ptosis", where the magic and culture of various Ages mingle with eachother and ancient secret are waiting to be discover. 

Content Include

● The mythical underground world of Ptosis, full of forgotten and lost thing, from culture, to beast, and wonders. The many entrance leading to it, and the various supersition surrounding them. And how some part of the world above is slowly becoming part of Ptosis as the Wheel of Ages move.

● New "Ritual of Forgotten Mystery" and tomes for it. And forgotten artifact, lost to time.

● 3 New Classes. 2 Classes for human: The Ancient, a descendent of a forgotten humanoid species. The Shaman, a practitioner of ritual magic, studying it mystery, and bridge to the divine world, both befriending and binding various gods, demons, and spirits. And a class thay can be taken by both human, and animal: The Primal, those who unlock the ability to transform into 3 states, human, hybrid, and animal.

● Forgotten Beast, and Monster unique to Ptosis. And Animal Type base on the Beast of Ptosis.

● New tool, weapon, vehicle, and armors, for the land of Ptosis, with various adjustment for the many culture.

● New combat maneuver from forgotten culture, and new business to invest in.

● 3 Court of Ptosis: Court of Earthly Desire, is a Court founded by Empereor of Ptosis, who seek worldly pleasure above spiritual enlightenment, locate mainly in the City of Pleasure, wishing for a reality where anyone can fufill their earthly desire. Court of Fallen Ones, a Court made of lesser gods, indebted demons, banished faes, disgrace spirits, and feral ghost, wishing for a reality where redemption is possible to even the worst being. Court of Enlighten Lords, seeing the suffering in creation, they decided to make a city on top of the world where enlighten people can gather to stop suffering all together, deny all earthly desire for a higher spiritual enlightenment, they seek a reality where enlighten is more common.

● 2 Conspiracy for Ptosis: The Underworld Explorer Guild, are made of occultist and explorer seeking fame and knowledge from the lost culture of Ptosis, and keeping it a secret, they seek to see a world where they discover all the secret from Ptosis, advancing humanity to a New Light Age. Wyrd Council, a group of seer and shaman seeing the strain of fate in reality, seeking to control it, and bring back humanity connection to the wilderness.

● Guide on how to run game within the world of Ptosis.

Inspiration: Theosophy, Journey to the Center of the Earth, and Pellucidar.

I have considered doing something more Conan themed, and I may do a Conan-style Class in the next Seven Strangers, but I have no ideas if/when I would ever get to something like this as a full supplement. A proper hollow earth would be really fun.

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4 out of 6 idea for Cthork Borg supplment are from Pulp Media, or Media inspired by Pulp.

Age of Mythic Twilight is clearly inspired by the Hyborian Age of Robert E. Howard, mix with some Lord of the Ring, and various mythology about ancient civilization.

Wild and Wylder Thing is from Renowed Explorer and Curious Expedition, which are very Pulp inspired, the latter more weird, while the former more action packed. And also Tarzan.

Forgotten Age Beneath the Modern Land is inspired by Theosophy mainly, as it very much shape the early 20th century Pulp story, with it ancient civilization, secret masters, and the most famous Hollow Earth Theory, and other Pulp story about Hollow Earth.

Stranded on the Red is the next and final idea I have for Cthork Borg, and it's inspired by John Carter of Mar series, and will be mainly focus on the mar civilization, and also a lot of weird science stuff.

A John Carter game in the engine would be really neat! I feel like it could easily be its own spinoff, in sort of the same way Pharmagothica is. I don't currently have any plans to make anything like that, but I'd love to see it.

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Idea Number 6#

Name: Stranded on the Red.

Premise: The planet Mar, sister of earth, red and hot as the earth desert. While some people might make you belive that Mar is a barren desert without any life or oxygen. It's actually full of life, and rich culture. But beware, as the 5 Directional Kings of Moarena start to abandon their purpose, the Twin Courts of Mars fighting with eachother, and the Rival Conspiracies battle with each other for control.

Content Include

● History and geography of Moarena the name which local call what we know as Mars.

● 2 new Artificial Character Type: Brain Jar, and Necrodroid. Brain Jar are immortal being with robotic or organic bodies, who only weakness being that they can't survive outside of their jar. Necrodroid, animated skeleton and corpse, bring back to life to serve, not by magic, but science.

● 6 Martian races, both playable and npc template, and brief description on their culture and history.

● New monster, beast, and npc for Moarena.

● New "Alchemical Recipe of Imperial Madness" and tomes for the recipe.

● 1 New Class: The Alchemist, scientist who work have magical like effect, trying to use occult knowledge in a scientific way.

● The Twin Courts of Moarena: Court of Ancestor Wisdom, spirit of Moarena greatest people, immortalised by their legendary deed and stories past down from generation to generation, wanting to see the world where legend take place every days. Court of Descendent Fate, spirit from the future, mapper of star and other divination method, they seek to predict fate and destiny with scientific method, not instrict.

● The 5 Directional Kings of Moarena: The Shining Turtle of The Center, the King with the least amount of land to govern, their purpose is to inspire hope in Moarena, but the other Kings never really visit them anymore, so they start to shine a little less bright everyday. The Seeking Dragon of The East, their purpose is to seek truth within Moarena and share it with the other Kings, but they're tired of seeking, and want to settle down, leaving the world blinded by lies. The Sharp Tiger of The West, their purpose is to understand the truth that the Dragon bring, and history that the Slug recorded and spread the knowledge to the Kinnari of The North and general population, but the Tiger is tired of trying to understand all these knowledge, and decided to stop listening or spreading their knowledge, leaving the world full of ignorance. The Scholarly Slug of The South, their purpose is to recorded the civilization and important event that is happening in Moarena, and tell it the other Kings, now they're tired of recording, wishing to sleep, leaving the world without pattern to look out for. The Dutiful Kinnari of The North, their purpose is to keep the other Kings in check, and to punish those who would disturb the balance, but the Shining Turtle of The Center hope becoming dim, making the Kinnari tired of keeping the other in check, and leaving the world in disorder.

● The Rival Conspiracies: The Seeker of Divinity, those seeking a way for Moarenian to become as the Directional Kings, so they don't have to rely on them anymore. The Sharp Thinker of Smolia, inventor and alchemist, seeking a way to understand all of Moarena, so they don't have to rely on the Directional Kings.

● Lot of new investment, tools, weapons, armors, and vehicle for Moarena. And 3 new fighting style.

● Guide on how to run a game set in Moarena and general planetary romance.

Inspiration: John Carter of Mars, Almuric, Dune.