thanks for the stream and feedback! always cool to watch other people play the game. Flash game is the intended look, I cant draw for shit and haven't made the level/menu assets yet. The progression system is simplistic and in its current state is basically just there for the reward part of the gameplay loop. Telefrag I like because it changes the way you play the game but the rest of it doesnt really.
what would you like to see in a more motivating progression system?
Hit indications are weak as shit since I also haven't added any effects for that yet, but thats a good point about not being aware of whether the bullet hit or not.