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thanks for the stream and feedback! always cool to watch other people play the game. Flash game is the intended look, I cant draw for shit and haven't made the level/menu assets yet. The progression system is simplistic and in its current state is basically just there for the reward part of the gameplay loop. Telefrag I like because it changes the way you play the game but the rest of it doesnt really.

what would you like to see in a more motivating progression system?

Hit indications are weak as shit since I also haven't added any effects for that yet, but thats a good point about not being aware of whether the bullet hit or not.  

(+1)

>what would you like to see in a more motivating progression system?

What I like

- Within a run, if the run goes longer, new enemies and new zones should appear

- Metaprogression: instead of just the char getting stronger, I prefer the game growing in complexity. New weapons and pickups, but not necessarily better ones. And so on.

I’m basically extreme RoR fanboy. Many games do it differently and they also find success, but … to me, not that appealing.