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>what would you like to see in a more motivating progression system?

What I like

- Within a run, if the run goes longer, new enemies and new zones should appear

- Metaprogression: instead of just the char getting stronger, I prefer the game growing in complexity. New weapons and pickups, but not necessarily better ones. And so on.

I’m basically extreme RoR fanboy. Many games do it differently and they also find success, but … to me, not that appealing.