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(+1)

Indeed, we didn't design the game with integrated graphics in mind. We abused the heck out of the new Unity VFXs and some 'beta' technologies to have that kind of result. ^^'

While it could be technically possible to make a less demanding version, we just don't have the time in the jam's timeline. Heck, we still didn't have a game loop 3 hours before the deadline x)

No worries! The game looks dope as a result, so it's an acceptable loss.