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Herald

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A member registered Jul 04, 2018 · View creator page →

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image.png Super cool! I love how simple it is

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Simple and fun game!! The art is great! It can be confusing sometimes where you can land, but otherwise nice!

Edit: also didn’t Pewdiepie use the same music for outros yeeeaars ago? Nostalgic

Based

Feedback:

  • It’s hard to lose (maybe just needs stronger enemies after a while or fewer heart drops, I never struggled to stay alive)
  • I didn’t notice the shop until accidentally opening it (I’m kinda blind tho and it’s written in the description so yeah)
  • Maybe right click for the shop would be better, I found it was hard to shoot around that area
  • Upgrades can be repetitive when there’s 2 or 3 of the same one
  • What are the red “gems” for? Why can’t I pick all of them up?

Now all the best points:

  • Juiciness is really good
  • The music and sound choice is awesome
  • Feels really gritty with the blood splatters and fx
  • Controls feel snappy and perfect (besides ZQSD only but that’s a nitpick for a jam game lol)
  • Upgrades are fun, especially the spread feels great to increase gradually

It makes me so happy people are still enjoying this game :D If you find any bugs or have ideas for making it better please let me know!! Thanks so much

Nice :)

Thanks for the comment! I’m glad you like it so much!! Interesting about the cursor animation, I never thought about it. Maybe I’ll try out a continuous animation and see how it feels :)

Thanks for playing!! I’m glad people are still having fun with this :D I never came up with any good ideas for countering the cheese sadly

Thanks for the feedback! :) I’m not updating this game anymore

Thanks so much! It really means a lot that you would select my game for your site <3

Awesome!!

Thank you so much! :)

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I tried the post-jam version, but I couldn’t really figure out what to do.. What’s the difference between the shopping cart icon list and the “todo” icon list? How do I win a battle? What’s burning a card doing? I have so many questions 🥹 Also, for the web version being broken, it might have to do with itch viewport settings or godot project scaling settings, like setting stretch to “none” instead of “keep” or “expand”

All things considered still congrats for submitting! I know how hard it can be to run out of time too quickly :’)

Fun game! The throwing mechanic works well and the controls feel nice. I found myself just double-clicking in front of items towards the end, maybe a way to incentivise throwing further could be fun, like a combo system for touching multiple at once? Anyway nice!!

Thanks <3

Thank you!! Glad you enjoyed :D

<3

Thanks for playing! I wondered when someone would mention the unfair impossible situations, lol. Sorry about that. I didn’t think it would be realistic for a jam to think up a good system to prevent those, but it’s definitely possible

Thanks for the feedback! Yeah, tbh I spent a long time messing around making A and D spamming feel fun haha. I was going to add usable powerups but didn’t have enough time to implement them fully.. You might have played some really similar stuff before since I chose a really generic game on purpose to focus on polish

Thanks a bunch! I spent way too long making the wobble lol

Yeah, jams are like that, too many things and too little time :’) I guess it’s better than infinite time and not getting anything finished

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Fun game! The name got me lol

I really like the story leading up to the game, it adds interest in a nice way. Another comment was talking about the mana, I feel like a simple way to make it intuitive could be to have the same icon on both the counter and the mana regen cards, at first I was looking around the screen for a battery icon :)

Also shopping cart is OP haha

Very fun and atmospheric game. I think this is one of my favorites. The water looks nice, the music and sounds feel relaxing, and the upgrades are nice! Like another comment said, having some hook control would add even more interesting gameplay!

Very interesting game, there was a lot of info and different effects at first and I felt overwhelmed, but otherwise nice! The sound effects and animations when submitting are really nice!

There is so much to this game!! The fact you can draw your characters is such a great hook that drew me in instantly, and it fits with the aesthetics perfectly. The visuals are amazing!! It could do with just a tiny bit more animations for people getting hit etc, but that’s just nitpicking. Insane work!!

Love it! The cart physics are really fun and add a funny twist, I especially liked being able to push the wet floor signs around lol. Couldn’t figure out how to pick up groceries, maybe some sort of visual prompt when you are in the correct position would help! Also, the transitions between menu and game are super cool!

Interesting gameplay! I like the alternation between checking the cards and going to pick up the boxes. It could be interesting if you couldn’t move while checking the cards, or if you had to check them at a specific spot in the room. I actually like the minimal visuals, it makes the colors stand out and looks cool! A tiny bit more polish could go a long way! Like some kind of white noise ambience or other sounds, etc

Nice game! The menu and manual are very helpful and appreciated. I wish the level was longer! A few sound effects would juice it up as well :)

Interesting use of cards here. I like the visuals and cute animations. I wish things were more clear, I struggled to figure out how to play :’) Once I understood it made sense

I laughed out loud when I read Liff Tor’s name lol. Unfortunately my smooth brain couldn’t figure out how to play correctly, maybe some sort of tutorial to explain how to position shops correctly etc

This is amazing! The visuals are great and the driving and drifting feels SO nice. It’s a bit tricky to turn sharply and I died on walls a lot :’)

Very nice!! The art and animations are really cool, and I love all the little references :D The controls are super easy and make it easy to pick up

Amazing work on this! The visuals and sound fit the aesthetic really well. I have nothing to say except maybe make the first day a bit slower to allow the player to learn the ropes :)

I really like the 3d modeling and environment. It was a bit confusing at first but then I understood how to win! It was a bit tedious to get the correct card by drawing and throwing lots of times until it popped up.. Maybe a system where there is always a matching card in your hand that you just have to choose would make it more fun? But then it might make it too easy

Thanks :D

Thanks so much!

Thanks!! Nice score :)

Thanks for playing!

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Time flies :’) (no pun intended)

This is a blast! I HAD to try your other game :P I loved it when the attacks started combining, got caught off guard lol.

Woah that was fast!!! It’s very nice :)