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(+1)

Interesting trying to find the gold leaves. Found a few. Jump could use a bit of coyote time to help reduce frustration for the player.

Thank you for the feedback. Could you tell me what "coyote time" is, please? I still have a lot to learn about player movement. The golden leaves kind of turned out to be the best part of the game. The rest is just... meh.

(+1)

Coyote time basically makes it so that if the player runs of the edge a bit it gives them a few frames to still jump. Because of how long your brain takes to process that happens regularly. I recommend watching Jonas Tyroller - 5 Reasons Your Indie Platformer Game Sucks! (+Easy Fix!) . Has some pretty solid tips. Plus adding the golden leaves means your game isn't meh. Don't sell yourself short.

Well thank you for the kind words. ^.^ Its just the little perfectionist in me that would have loved to work on the game longer but had no time to do so. 

And thank you very very much for your feedback! I watched a lot of Tyroller's videos but did not see that one. I will do that as soon as possible. Always nice to learn new things and improve. In general I already learned a lot from other developers this jam and it makes me really happy. :=)