First devlog update in a while. Have a few things.
Bullet spawn rotation.
Bullet spawners in other objects.
Player tracking of mob objects (locked horizontal position).
Player tracking - aimed bullets
(There's an obvious gap in this one lol)
All of these are handled by the first iteration of the mob class I plan to be using, calling a customizable list of attack and behavior patterns (versatile and makes bosses easier).
Up next is probably player attacking/deck usage.