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First devlog update in a while. Have a few things.

Bullet spawn rotation.


Bullet spawners in other objects.


Player tracking of mob objects (locked horizontal position).

Player tracking - aimed bullets

(There's an obvious gap in this one lol)

All of these are handled by the first iteration of the mob class I plan to be using, calling a customizable list of attack and behavior patterns (versatile and makes bosses easier).

Up next is probably player attacking/deck usage.