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How about if I add a setting so you can swap with a female lead character? Looks like I can do that (and with female grunts), but would not change the animation. She would stand in front of the holosolid like the current game. Just want to keep it small so I can finish over the weekend, unfortunately animations take me quite a bit of time.

(+1)

That's understandable on the time it takes on animations and yeah the swapping on female lead so she can interact with female grunts.  So far I see lots of potential in this game.  Keep up your awesome vision.

Almost done -- but please check the Dev Log, if you're interested, I'd be very happy to let you name the character and add more input, as a way to thank you for your suggestion !!

That's awesome, I got to playing it..got past levels 1 and 2, but seems like level 3 might be incomplete as I can't seem to find a way to the teleporter to get into the room

It's actually a green force-field cushion. So turn it on from the button down the dead-end hall way. Then go back to start, through door on right, down the hallway, to the elevator. Go up to the walk way, and jump off. Be sure to land on the green force field cushion.

Level 4 is also confusing: walk up the stairs, hit button to start arm swing. Jump through ejector force field at right time so you get hit by middle of swinging arm. (Too early or too late, you will get to no-way out sections, have to jump off and die to restart level.) It will push you to middle section of other side, then you can find walkway to stairs down to room with holosolid model.

Thanks for feedback -- this my first game ever, and I'm beginning to appreciate how difficult to design game play, but somehow add clues or signs so players can figure out what they are supposed to do. Yes, I need more practice -- and alpha testers :)  :P