Sorry, I can't figure out the hidden renders. So, look for something that changes (like a potted plant in the background that was not there before), but, do you click on it? If I click, ren'py advances to the next scene. Just need one example, then I'll get it, promise !!
postibial
Creator of
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Oh -- guess it's not clear. When you get up, go through left door, and down the hall. At the end on the left, open window to see into target room. Click red button on console (it's just in the middle of hall, with no context or connection to anything) to turn on a green cushion force field. Then go back to start room, right door, elevator, and jump into green force field. Thanks for feedback, right door should probably be locked until player turns on force field.
For the puzzle ring, be sure the solved picture is at same angle as the holosolid (eg, head at 4 o'clock, feet at 10 o'clock)
Level 4 might not be clear enough as well -- let us know how it goes !!
Thank you for letting me know. I forgot to include some extra files that the .exe needs to run. I've uploaded a new zip dated "_240528" in the name. My apologies to everyone for such a simple, careless mistake. Let us know if the new one works !! Hope you enjoy the game, and any comments welcome, it will help me make a better game.
Is there a way to localize my game page so the user can view a page that is in his language? I think users look at my page and get turned off by lots of text in English. I would be happy to get a translation from google translate or chatgpt and paste in. But would I have to create separate game pages for that? But would this conflict with what I read in the new creators FAQ, they said 'please don't create multiple pages for the same game'. (I agree it makes sense not to make multiple game pages for a game).
Or should I assume or hope users would have a browser plugin to do the translating for them?
The camera seems to follow about randomly, and the keys are oriented to the camera. Sometimes the character will face the lower right corner, so you have to hit down+right to move him forward. For me, I'm old and just not that coordinated and it's quite tough to control. It would be much easier if the camera always stayed behind the character, so I could use good old up arrow to move forward all the time, and left - right arrows for turning.