I have mostly been unhappy with the updates, but I feel more interested with this one now.
Personally, I am here for jumpscares like one seen in the YouTube video with some smut mixed in so "Security Room" is what I am more invested in. Night Club seems inconsequential seeing how girls can waltz in and there is no Game Over. Not to mention they could use some quick and effective jumpscare too in my opinion.
Either way, I like that we got something approaching jumpscares for the "Security Room" mode. It is still rough, but it is a good start. Not to mention some good first NSFW scenes. I think it would be good to have things be more sudden and faster moving. At least the way girls can simply stand outside lazily for a long time feels a bit strange. The window is way too large even on Night 1 and 2. I haven't played further than those two nights, mainly because of the Shark Girl.
I have no idea who she is or where she is coming from which leads to a problem. There is not enough exposition about the girls. Nile is the only one I have an idea why she moves. On that note, Nile disabling cameras is nice, but can those be repaired again? Sammy (or was that the name of the cat girl?) seems more random with the only piece of information is shaking ones head when she appears in front of you. I feel this sequence could be done better. She doesn't seem ready to pounce or flinches sufficiently away, not to mention I am wondering why shaking around works.
Bunny girl I assume has something to do with Sanity? I have no idea what Sanity does aside from the cameras taking a moment to show their footage if it is too low. Again, there needs to be more explanation. I have no idea where Shark Girl comes from or that she even existed seeing how I only ever saw her once Game Over came.
The tasks might need explanation too. Flipping robots back up is clear and the valve thing is fine too, even though the room it is in should be noted, but the cork board leaves me scratching my head. There is no cork board in the room as far as I can see. I believe it is three notes on the wall? Not sure how to interpret them. There seems to be buttons in one room but they aren't exactly usable and I don't know when they are usable.
The mode is confusing. I think less girls should be around on the first and second night. It might be better to add them slowly like the original FNAF so that the player can be explained just what kind of quirks they have. Not to mention it would help to have some room to also get explained the tasks and what happens if they aren't fulfilled. Like what does a robot on its side do? Stinking is the only thing mentioned on the phone I believe which gives me no idea about its gameplay indications. Again, I have no idea about Sanity either. I mean, I can restore it thanks to the plush, but there needs to be more help.
I don't think a tutorial is needed, but having things explained and then slowly having tasks and girls added night after night would help to slowly learn the game and also help the player form a connection with each girl by learning about her more. Also curious about the history of this derelict place. No information was provided here as well seemingly. FNAF did that via some newspaper clip. Not sure if that is good or if something more original would be better.
Anyway, if the Devs actually read this, thank you for doing so. xD I am interested now to see how it develops and I hope this mode gets fleshed out a lot more. I see the potential.