Well, our heroes have to live somewhere. xD
TheOneWithoutAName
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Definitely. And that was just an example. ^^ With dialogue options, having a few branching ways it can turn out seems like an interesting way to go about it. Like Mal0 feeling different towards the player and possibly being meaner and maybe even more dominant than in the original could be fun. Well, you do you. Either way, I am interested to see it if you decide to make improvements on it.
Teleporting randomly of course makes it harder and more frustrating. I think you should consider giving her a more traceable movement, like mentioned. It is more fun to actually work to keep her away when she is slowly approaching instead of popping up far and close without a pattern. Pattern recognition was a big thing for FNAF and I would argue it is one of the things that made it successful. Players are more invested when they feel like they have some control.
Also, thanks for answering and your hard work. I hope you manage to improve further. ^^
The phone texting mechanic is well done and it is an enjoyable exchange. The animation at the fun scene is also quite nice.
Phone texting only has a few things that could use improvement. There was once at the start only one option to choose. It feels strange as if there is no choice there was no need for having it be picked. The other is that the dialogue is railroading the player into specific options. Player choice is nice, albeit seeing how many options are always available it means the player can after the appearance of her almost use all options. It makes the choice in dialogue feel less significant if one can simply choose one option after another. The railroading dialogue has also the problem that it can make the conversation seem clunky in parts. Her offering a date and then the player having to choose some unrelated option being the best example of that.
As I only played the demo I cannot speak for the advanced smut scenes. But what I could choose was well done. Also kudos for having a playable demo for people to try it out.
So, overall a fun project, but the dialogue in the texting session could be expanded more. Maybe having some other ways it can go would be interesting too, like one option having the player be more dominant and another having Mal0 being dominant for example.
I like the idea of it, albeit there are a few things that could need some improvements.
Mal0 is for me impossible to spot in Night 2. The only time I ever see her is when she is already in the room. In Night 1 I saw her a handful of times, though even then it was not possible for me to really grasp any movement patterns. Does she have patterns? I mean, I imagine she walks through the house and tries to reach the player, but most of the time she is never on any of the screens, making the video feed seem useless. The missing layout of the building makes it hard to imagine where the rooms are. I cannot tell if the Bathroom is on the upper floor or ground floor.
It would be good if Mal0 was either on one of the cameras or on the window at all times, just so the player can track her. Right now it feels extremely random. Is there any image sign or sound cue that shows that she moves? That could be helpful as well. Also, I wonder how she would appear on the window if she is outside to get up to look through the window. Maybe she opens windows inside the house as a checkpoint of sorts to slip out and try the bedroom window from outside? That could also help the player see where she was at.
The sex scene is nice overall, albeit the tongue seems to clip on the blowjob (though I only ever saw the blowjob to be fair). When the player cums inside there is no trace of any cum seen. And when the player cums outside, the cumshot is lacking. Usually cumshots in 3D almost never turn out well sadly, but I feel this one could use more work than regular 3D cumshots. No offense meant. Also, it is unclear to me when a player cums inside and outside as there doesn't seem to be a button for it. Is it at random?
Either way, I want to thank the dev for giving a demo of the game. It is nice to test a game out first and then decide if one wants to buy it. Right now the game is a pass for me. Like mentioned, I did get frustrated at the gameplay. xD
I hope this critique isn't off-putting. I do like the idea and it is quite neat for what it is. I just think there is definitely some room for improvement. I am interested in what you, the dev, will do from here on out, so I will follow. ^^
Yeah. When they are in the door, it should be tense and not them standing there for a minute straight. xD The lighting is an interesting point. I suppose it is bright enough to see them easily which can be trouble for the door sequences. Hard to say if maybe a bit lower lighting could be interesting or playing with the idea of shadows. Either way, I imagine movements could help. There is bunny girl for example glued to the window and I think it would be interesting if she suddenly jumped away. Just to show dynamic movement to signify them as threats.
FNAF-Killer seems a bit much. xD I mean, they are different games considering In-Heat is an NSFW title. Let's just love both titles equally. =3
Either way, I agree that variations of jumpscares could spice up the game. I feel like though the ones there should be polished up a bit first too. Not to mention the mechanics. The girls are standing way too long outside the doors which does ensure the jumpscares aren't surprising for the most part.
I have mostly been unhappy with the updates, but I feel more interested with this one now.
Personally, I am here for jumpscares like one seen in the YouTube video with some smut mixed in so "Security Room" is what I am more invested in. Night Club seems inconsequential seeing how girls can waltz in and there is no Game Over. Not to mention they could use some quick and effective jumpscare too in my opinion.
Either way, I like that we got something approaching jumpscares for the "Security Room" mode. It is still rough, but it is a good start. Not to mention some good first NSFW scenes. I think it would be good to have things be more sudden and faster moving. At least the way girls can simply stand outside lazily for a long time feels a bit strange. The window is way too large even on Night 1 and 2. I haven't played further than those two nights, mainly because of the Shark Girl.
I have no idea who she is or where she is coming from which leads to a problem. There is not enough exposition about the girls. Nile is the only one I have an idea why she moves. On that note, Nile disabling cameras is nice, but can those be repaired again? Sammy (or was that the name of the cat girl?) seems more random with the only piece of information is shaking ones head when she appears in front of you. I feel this sequence could be done better. She doesn't seem ready to pounce or flinches sufficiently away, not to mention I am wondering why shaking around works.
Bunny girl I assume has something to do with Sanity? I have no idea what Sanity does aside from the cameras taking a moment to show their footage if it is too low. Again, there needs to be more explanation. I have no idea where Shark Girl comes from or that she even existed seeing how I only ever saw her once Game Over came.
The tasks might need explanation too. Flipping robots back up is clear and the valve thing is fine too, even though the room it is in should be noted, but the cork board leaves me scratching my head. There is no cork board in the room as far as I can see. I believe it is three notes on the wall? Not sure how to interpret them. There seems to be buttons in one room but they aren't exactly usable and I don't know when they are usable.
The mode is confusing. I think less girls should be around on the first and second night. It might be better to add them slowly like the original FNAF so that the player can be explained just what kind of quirks they have. Not to mention it would help to have some room to also get explained the tasks and what happens if they aren't fulfilled. Like what does a robot on its side do? Stinking is the only thing mentioned on the phone I believe which gives me no idea about its gameplay indications. Again, I have no idea about Sanity either. I mean, I can restore it thanks to the plush, but there needs to be more help.
I don't think a tutorial is needed, but having things explained and then slowly having tasks and girls added night after night would help to slowly learn the game and also help the player form a connection with each girl by learning about her more. Also curious about the history of this derelict place. No information was provided here as well seemingly. FNAF did that via some newspaper clip. Not sure if that is good or if something more original would be better.
Anyway, if the Devs actually read this, thank you for doing so. xD I am interested now to see how it develops and I hope this mode gets fleshed out a lot more. I see the potential.
Depends on what you are looking for. Want a one time payment to support me? Then itch.io is working well. Want to continuously support me, while also getting some behind-the-scenes news? Then Subscribestar. Either are fine or neither if you are not well off. Just do what you want and I hope you will enjoy my future projects as well. ^^
The artists have been busy and that is the only part that needs work, generally speaking. So, there is not much talk about it and it is more a talk, waiting and then implementation game. I inform on SubscribeStar about sketches. And if sketches are done it means that the scene is done and is getting implemented so to say. Either way, I apologize for the delays and hope you will enjoy future updates.
Hm...that is sensible. To be fair, I imagine the hardest one would Secret Lover Slut, followed by Secret Slave Slut. The other endings are rather straightforward as they only utilize the gauge. Not to say I don't see the merit in that, seeing how often I am asked about secret scenes and endings. xD To be fair, there is no need for a Word for that. It isn't that much text as I posted it in comments before. So I will see to it I do it next week on this page instead.
Thank you for your feedback! =D ...Remind me in case I forget to write it. xD
There is a bug, triggered by that pink love fluid in the first stage. Enemies are not attacking anymore and neither can the MC. I cannot type any signs or even save once this bug is triggered. So that is a bit of a problem. It doesn't trigger every time I fall into the fluid that seems to be some sort of aphrodisiac, but it happens rather often still and is easy to trigger.
Huh. I suppose that makes more sense than the devs here blocking it as that would be hard to imagine. Puritans of the political or corporate side is a pain to deal with either way. Can't even enjoy things. Strangely enough, NSFW games are things I can see on Steam. But that is probably because of the location of the devs then.
Patreon can be quite the pain. I know it, mine was terminated due to breaking their TOS. Not that they told me what I did wrong. They refused to give an exact answer where it was broken, but it was most likely me doing things outside of Patreon because I knew things I posted on Patreon were fine, hence me hoping you will be doing fine.
Just as a warning, Patreon acts like they own your rear. If you do ANYTHING off-site they disapprove off, they will nuke you off the site
Hey there. Someone already gave a very detailed explanation, so I hope you managed to get it. This scene can be missed if you are at the first firewall (after the Elecmon scene and then the drool scene that allows you the Clawjob) and then cum inside Gomamon in any way. You have to always pull out instead. Never inside, giving you the Blowjob option earlier and then screwing it up as well by cumming outside. It is a bit hidden in a way, but that is what makes it special. ^^
Scenes are written and images are getting drawn. It would be a bit late to rewrite some scenes now. ^^ His reaction adjusts as he is molested more and more. It has been a while, so it is hard for me to tell how I wrote it in particular. I think more submissive, while the Good Route is more cheeky.
And the story immersion breaking things are an oversight of mine. I do have switches here and there, but it seems they slipped through. Not sure how well I could solve that, it would need me to rewrite a scene to account for it, so I might leave it be. I did put a lot of work into Gomamon Trainer and have other games to focus right now.
Either way, thank you for your take on the game and I hope you will enjoy the future art for it. ^^
Neat. ^^ And I would say there is never such a thing as 'lacking' only more of such a thing of not having the knowledge yet. We learn and improve and get better as life is a learning process. If you are that interested, you can do it, even if there are struggles as you learn the ins and outs of working with Renpy and other programs. If you decide to do it, I wish you the best of luck for it.
I can answer that. You get a link in your e-mail to get at the files. Now, if you want to download the newest e-mail? Use that link again. Can't find it anymore? Click on "Buy Now" and down there is also a small text button in case you already bought it. The link will be sent again. Not exactly the most convenient, but it works out. =3