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(+1)

A well-made auto-battler. The mechanics are simple but the depth is amazing.

My only real complaint is very high random damage can take a while to resolve. Either it needs to speed up exponential the longer it goes on or a single damage split should be calculated.


Not sure it if I hit unimplemented content but I'm guessing failsafe is as far as I can go for now. Clicking start battle doesn't do anything. Twas a good run, R.I.P. 


The team

Diligent Emissary - Early game follower. Buffs faith farming.

Noble Duelist - Early game follower.

Aspiring Refiner - Best faith farmer.

Adaptive Familiar - The GOAT, what others aspire to. Scales very well in endless.

Aspiring Hoarder - Early game follower. Buffs HP.

Aspiring Crow - Main damage dealer. Reliably kills Palisade and lower HP threats. Closest thing to AOE you can get.

Archivist-buffed Mirroring Sanctuary - 2x +2/2 buff, good chance to buff Adaptive Familiar and reduces team's weakness to Fireworks Master.

Mirroring Incubator - Required due to one-shot nature of endless but reviving at 1 HP means it is countered by Fireworks Master.

Endgame goal was to replace the Duelist with an Aspiring Prospector and the Emissary with an Aspiring Paladin.

Other notes

If my run is anything to go by, Aspiring is the most effective way to scale damage in endless.

Dragoon is not worth the Faith cost. With Aspiring and Charging totals to 18+6+18 = 42 faith. An Aspiring Ranger does the same and costs 10+6 = 16 Faith, almost 1/3 the cost for the same damage output. It just doesn't feel viable to use to me.

I look forward to future developments.

(+1)

Oh wow. Failsafe is when the game can't generate enemies that meet all the requirements. I never tested it this far down because I thought it's impossible...