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Hey, thanks for playing Moku again.

I would for sure place the first food a lot earlier to introduce the concept earlier and I guess place the second food where the first one was.

Moving the first food item might not be a bad idea. I'll take it into consideration.

however I really like the Hawaii theme you've coopted and I would love to see the enemies fit the theme a bit more

Yeah, there's a lot of art work that still needs doing, which has been low on the priority list for me as I work on improving the tutorial and figuring out other mechanical things.

Once last note is that, in many cases but especially blatant in the iron room, you can just grab items and ignore all enemies, which could be a strategy right, but I would consider locking certain items behind a cage that you need to kill all the enemies to unlock or something.

I had considered that, but for whatever reason chose not to do so though I can't remember why. In general I'm not a huge fan of forcing  combat challenges outside of dungeons, because something about it feels off to me, but that's just a personal issue. I might change it.

Also why was there an item over the lava river if you can't jump it? Is it possible to jump it with higher stats? If so then put a sign that references that maybe.

There are 3 (4 if you count something basically impossible to figure out,) ways to get across the lava. One way is in fact to level up strength and agility, which will increase your dodge distance. Another way is to sprint dodge across, which has very tight timing but is possible without leveling. The third way is to find the water gun in the dungeon and use it to create lava rock to walk across. The 4th and impossible to find way is to cast the ice spell which will also create lava rock, which if you're wondering how to cast magic, it's not taught at all in the game yet. Something I greatly want to focus on in the game is having environmental challenges that can be surpassed in a variety of ways based on the player's tools or level, though there's only a few instances of that so far. 

Once again, thank you very much for playing. I appreciate the feedback.

(+1)

I figured there was a way, I just felt like you wanted the player to just jump the lava river and then I died and felt a bit cheated. I totally get the philosophy behind forced combat and if that is your stance then stand by it, I just wanted to give my thoughts based on my experience of course. I look forward to the new art and post tutorial content!