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I just updated to 1.2.8 with a Y invert option in the pause menu, accessible when pressing ESC. Let me know if it’s ok :)

Thank you so much for adding this feature! I gave it a couple more tries.
I think it's a really polished and well executed game. It really feels like a great and finished package.

- great sfx

- nice visual style (I like the glowing parts of the enemies)

- cool enemies and nice mechanics

- the dashing is really cool and works well

I don't know if you are interested in the following thoughts, as I guess I am not really part of the playerbase that you aim for, but if you wanna hear it: Read on! :)


- My first thought is: This is waaaay too hard and unforgiving for my taste.
It reminded me of devil daggers which I was super eager to play because of the style, but then after dying a couple of times didn't like at all. I think Beton sanglant is much better because it actually gives me a level to use and not be in the open all the time. But I also felt, like the level wasn't really supportive in fighting the enemies. Sometimes it was just another obstacle and not a way to outsmart the monsters.

But I thought it was really cool to have the lift in the center and enter different stages. But yeah, I didn't make it very far.

So maybe if you want to make it more approachable to non-hardcode FPS people: Make the view distance higher, make it easier to jump on top of the tower to get the snipers, reduce the damage the enemies make etc. I think there should be a "walk in the park" mode in every game where anyone who can beat a FPS game like half life is able to make it to the final stage.


But that's just my taste. :)


Bugs I've encountered: In the first two levels, there is a spot where you can get stuck at the very beginning of the ramp. I think this is a godot bug that has to do with collision. Quiet annoying.

Other than that. Keep it up! One of the most polished Godot FPS I've played!