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Ok, so, love the game. BUT.
It's REALLY Anoyying i cant save sometimes. EXAMPLE: I saved pre-graveyard, but then when WANTING to save after getting rid of all the enemies, i CANT. Cause APPARENTLY, im not allowed to save before fighting a boss! Which is cool, totally, not a reason to be anoyyed

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The game warns you to proper prepare before going into the graveyard. (Buy items and level up), so not being able to save there is on purpose for two reasons:

  • There's a lot of people that may just rush and don't read that message, and then would save before the boss with 10% HP left and no items, essentially bricking their saves.
  • Without having a way to save there, it makes the whole event feel more like an actual challenge, otherwise everyone would just keep retrying the boss without any consequences for not properly preparing.

Yeah but here is the thing, the boss deals like, 200 DMG average. And most people dont expect a boss that can 5 shot them if they are unleveled (6 shot if above average rusher), and just being told "Yo, prepare and bring stuff cause this is gonna be hard" Doesnt clarify how DIFFICULT or HARD it is, it's like saying "Yo, this is an anti-noob checkpoint". It doesnt really help...

Maybe expanding on the warning specifying that the boss could 5-6 shot you and has a lot of HP could help, if i KNEW i would be like: "Hey, what if. I bring the most expensive heals and MP items, and raise my level so i'd have more than 1K HP, that would CERTAINLY help."

Yet, again, there is no way to know that unless you fail first, which is anoyying. Specially when you gotta deal with 6 - 8 enemies in graveyard everytime (4 On map but 6-8 as far as i saw), plus RNG of how much you get attacked or debuffed... It just gets anoyying.

skill issue, wait till you reach Muffet, now that one didn't gave you any warning

(+1)

Yeah, sounds fair

I understand what you are saying, but that's pretty much what happens on every RPG, if you find my game annoying for doing this, you must hate every type of RPG.

But I agree on some parts, so what I will probably do is add a hint to what level should be good enough for this event and the next one, hopefully it will help some players in the future.

While I do try to take into account the people that like to rush (that's precisely why I will not let people save on this event, to avoid them bricking their save and complaining about it later), it's not my fault if they are ignoring all the warnings and end up getting their ass beat by some enemy.

Everything comes back to interpretation, if the player assumes that a "tough fight" can be won by killing a couple slimes and buying 2 heal items, failing it is entirely on them.