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I wasn't sure what exactly made the buggy rooms buggy, and I couldn't really tell how to win or why my resources were draining after I put a room of that resource down. I quite like the idea of balancing bugs and resources, but honestly I couldn't see a change in money gaining while I put bugged rooms down. What I really like though is the visual effect over the screen, it feels very somber coupled with the music which I really like. The rooms don't really follow the graphical cohesion, though.

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This is some good feedback, thank you very much. I'm going to add people and bugs moving around in the bunker in a post-jam version, to make those relations more clear. What do you mean with "the rooms don't really follow the graphical cohesion"?

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Awesome! Can't wait to see what you add. Why I mean by graphical cohesion is that the feel of the game is very consistent, and follows a mood, but then the rooms are just bright colors and don't really follow the mood as much.