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(+1)

This is some good feedback, thank you very much. I'm going to add people and bugs moving around in the bunker in a post-jam version, to make those relations more clear. What do you mean with "the rooms don't really follow the graphical cohesion"?

(+1)

Awesome! Can't wait to see what you add. Why I mean by graphical cohesion is that the feel of the game is very consistent, and follows a mood, but then the rooms are just bright colors and don't really follow the mood as much.