I started a game for one of the Metroidvania game jams that uses dynamic lighting and normal maps on 2D pixel art surfaces. I ran into a problem where the engine I was using didn't pass of the normal maps correctly when going from the tilemaps to the sprite atlas occasionally and rather than fix it I just gave up. I recently read that my problem was fixed in one of the latest releases so I'm going to revisit it and see what I can do.
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