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NICE updates ,lol adding a horn is a good idea :)

Thanks! Yeah, the horn will be actually functional. Not only for challenging other cars in Cruisin' mode, but also for something else:
I've programmed the AI cars, especially traffic cars to not swerve into your lane when they want to overtake someone. It's something that I don't like about other games, where they intentionally seem to do that. But my system isn't watertight. That's where the horn will come in handy. When they swerve into your lane, blast the horn and they should go back where they came from. At least that's the idea. :D Now I have to program it... And add the sound effect.

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By the way: I've just uploaded a b-version. It fixes some bugs here and there. For instance: with a controller you quickly had to release the a-button when you went to the upgrade screen in Turbo OutRun mode, or you accidentally chose the engine upgrade. Oh and that's when the mechanics walked backwards.

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wow,difficulty seems up a notch, or i'm just getting very bad ad driving lmao.Great FUN though :)

What do you think has become more difficult? I've done some stuff in the ai's algoritm to make his inputs more smooth, but i feel like he's going slower now, especially when he is behind.

The oppononent /rival at least to me , seems a bit more difficult once he has overtaken me.

but its a great challenge nonetheless

i just need to improve my skills

Oh, I get it. It looks like the rival is using the turbo more often. Usually, when easy or intermediate is chosen, the rival only activates the turbo on the long straights after passing a checkpoint. Now they’re also using it just before the end of a corner. Not sure why. That's something I’ll look into tomorrow.

I’m also experimenting with a new type of rubberbanding. I already had a rubberband mechanic that adjusts the rival’s max speed through corners: the farther ahead they are, the slower they go through corners, and vice versa. Now, I’ve added a rubberband that adjusts throttle. The farther ahead the rival is, the less throttle they use. When set to zero, they won’t get much more than 200 meters ahead of you.

Once I fix the turbo usage, I’ll upload the new version.

ah, yes , the Turbo.

does the Rival has more turbos then the player?

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Yes and no. They follow the same rules as you do: overheat the engine and the turbo won't be available. But those bastards immediately start with an L3 radiator.

However, I've found the problem. It's something that I changed a while ago. I reverted it and now they only use the turbo on long straights.

I've also rebalanced the ai difficulty. Easy and intermediate are now easier.