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(1 edit) (+5)

The scenes in this game are not rendered real time. Having two different versions of a character would require every scene to be pre-rendered all over again, in addition to the code to check which version of every scene should be shown to the player.

Harem Hotel is a game made in the same engine, and that game is now nearly 13 gigs in size, and much of that stemming from the fact that main characters have a bunch of outfits (and in one case, adjustable breasts), so every repeatable animated scene has like 5-10 different variations, every one of which is pre-rendered video.

Oh right, and as far as your other post goes. Seems silly to curse and kink-shame on a forum for an H-game just because some people have different preferences to you. Are the boobs a bit much in some of these games? Yeah, but in the end the artists make their choices, all we can do is choose to play their games or not.

(+1)

What Yapua said :)

To add to the "13GB" thing, also, I'm making every attempt to keep the filesize of the game below 2GB because any larger than that and Android users wouldn't be able to play on a single file. This is the reason for the paperdolls in the game, and why I use a lot of layered assets.

It's for a similar reason that you don't have the ability to edit NPC skeletons/rigs in-game in pretty much any AAA game you can name. If a multi-million dollar project can't do it, why would you expect a solo dev to be able to do it? ;P