Items & Game Update:
If you read the conversation with me and O_tire, you'll know that I'm taking Orange Roulette as inspiration.
This will now be the main focus. I will discuss it more in a later devlog.
Also the video is important as it's the reason why I'm unfortunately canceling 2 items. The Fortune Cookie and the Tactical Vest. I'm very sad that I have to cut these items, but If I'm using this game as inspiration, then I cant use them. If the player is allowed to spin the cylinder, then the item wont matter. Also the Tactical vest was useful, but since the gun passes to your opponent when you shoot yourself in orange roulette, it's not really that interesting. The player might as well just have a heal syringe and a red flag. I mean I guess it could be helpful... if you had 4 HP.
Goodbye Fortune Cookie and Tactical Vest. You will now be put as "Cut Content."
Also I was fixing a whole mess of bugs on the briefcase item. Also Dealer is smarter when dealing with the Briefcase Item.