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Added enemy health and player attacking.

Right now the samples only use a basic left and right swing in the deck (my partner commented that it looks like a windshield wiper). The important thing is that these are being instantiated based on the card called by the player. 9-health enemy with a 3-damage attack (most enemies will have 1 health, I'm doing this for the sake of bosses and the like. The attack tracks with the player even when it shouldn't logically, and has a slightly larger hitbox than the sprite, but I really don't care. It's better to give the player a bit of an advantage.

Testing the stance system, I set the card to instead use two duplicates, with a 5 second stance cooldown timer. Attempting to use it twice in a row will evoke the cooldown timer.

(Gifcam captured a bit of the earlier one too).

Next will probably be the camera handler and some spawners, even though the seedwork for bosses and powerups are being set.