I like the game's visual setting, but it could have used a more gentle difficulty introduction curve. It's a bit too short and frantic for my liking, but it's a great submission.
I agree it was very hard right off the bat. By the time I had the mechanics and all assets needed to implement a level, there was about 20 minutes left in the three hours to place down the obstacles and such for the level. If I had another hour, I would have spent more time on the level and also provided a bit of a tutorial... like i don't think it is clear that trees are helping you fall slower unless you manage to read the tutorial text right at the beginning. Thanks for your feedback!