Thank you for the input! Yeah it was definitely up to the last minute! very unfair indeed lol. Might refine it just as a little practice in level design. maybe I'll update the game after jam is over! who knows
stevinatorx
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The music is a very hilarious juxtaposition to the exploding character animation when you lose. I enjoyed the overall gameplay, however I found it frustrating that the die animation occurs before hitting the ground. There are moments where it *feels* like I could recover from a bad movement, but when the death animation starts before I hit the ground it feels like I didn't get a chance to attempt to recover.
I agree it was very hard right off the bat. By the time I had the mechanics and all assets needed to implement a level, there was about 20 minutes left in the three hours to place down the obstacles and such for the level. If I had another hour, I would have spent more time on the level and also provided a bit of a tutorial... like i don't think it is clear that trees are helping you fall slower unless you manage to read the tutorial text right at the beginning. Thanks for your feedback!