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(5 edits) (+2)(-1)

Very fun game! It looks and sounds wonderful. The game loop is addicting, easy to learn for those who don’t play bullet hell games that often.

Couple of bugs:

  • Item randomization and buff stacking are broken. It often gives me the same buff over and over. Sometimes it’s absolutely OP (7x purple tea + frying pan), and sometimes it does absolutely nothing (5x dog ears + Megatron). When it goes wrong, even the first boss is very difficult to beat (I think it regenerates during the fight, so I was dealing next to none damage while wearing 5x dog ears). But when it goes VERY wrong (more than one monkey), the shooting becomes irrelevant… Needs huge rebalancing pass.
  • I don’t feel like Megatron does anything, or it is not that obvious when it does. Maybe something like a visual or sound cue? The frying pan’s feedback is a perfect example.
  • Music for 1st and 3rd bosses does not loop properly
  • No SFX during the stage change
  • Stage 3 has a massive difficulty jump even compared to Stage 2.
  • 1st stage for the forth boss can be easily avoided if you have enough monkeys to deal damage, see the video

Some piwwos say that the frying pan is OP, but I think it is very fair because it has a wider hitbox and WILL wear out during the boss fights.

(+1)

Hey thanks for the feedback and I'm glad you enjoyed the game! I will be sure to look into these problems and fix them up for the upcoming updates!

(+1)

More feedback after playing on v0.1.1:

  • 2nd boss can be killed with zero damage by just locating yourself in a bottom-right corner - minigun’s projectiles will despawn out of screen, and left gun’s projectiles won’t even fly in that corner
  • there is a new bug when the game spawns an empty item, and it might put two objects in one slot
  • even one monkey is too OP for stages 1-3, grunts are getting killed outside the screen. If you have the pickaxe, then you can practically do nothing.
  • item randomization is still not great, I’ve got 4 plushies during the first two stages