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(3 edits)

Actually, I made my own version of Dr. Reflex that could only affect the player and whose hammering animations are smoother. Implementing the "crushing all characters" mechanics would take way too long to implement considering the number of characters in my game, and the single hammer smashing was implemented to add uniqueness.

Well, if we're talking about another version of Dr Reflex, it's okay, it makes sense!

I also want to suggest, like an adjust to the whirlpools during the flood event, to drag you into them like in the original game

I believe whirlpools were already implemented as of the latest game, and they have nearly identical function to their original counterparts.